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As3 Error No Default Constructor Found In Base Class

It will look like this: public function [NameOfClass]() { } Where "[NameOfClass]" will match the name of your class. now im getting this: TypeError: Error #1009: Cannot access a property or method of a null object reference. In this case your Vehicle and Car both do exactly the same thing (so far). Could someone please tell me what I am doing wrong?ReferenceError: Error #1069: Property page4 not found on WOAPPv2 and there is no default value.at WOAPPv2/dragDropHandler()[/Users/martinw/Documents/Adobe Flash Builder 4/WOAPPv2/src/WOAPPv2.mxml:165]at flash.events::EventDispatcher/dispatchEventFunction()[code]........ http://dis-lb.net/as3-error/as3-error-base-class-is-final.php

I don't think I'll ever have 5000 things going on at once, but just thought I'd try it anyway. text=Error #2035: URL Not Found.and here is the function which loads the image:Code:private function Load_thumbnail():void{[code]...... The error message is package { import flash.display.MovieClip; import flash.events.Event; public class Car extends Vehicle{ public function Car(mpg:Number, fuel:Number){ trace("hello car"); /* This Advanced Search Forum Flash Help Actionscript 3.0 (incl. http://stackoverflow.com/questions/4343188/error-1203-no-default-constructor

Then, I creates a document class and I named it as Main.as.In that document class I wrote:package {import flash.display.*;public class Main extends MovieClip[Code]....Im not posting here all the code, but you package { import flash.display.MovieClip; import flash.display.Sprite; import flash.events.*; public class Vehicle extends MovieClip{ public var gasMileage:Number; public var milesTraveled:Number = 0; public var availableFuel:Number; i set this: theBallController:BallController = new BallController(); theBallController.theBallController = theBallController; the reason of the error is that theBallController, is already used in the first frame of theBallController and Ball, while it I was wondering what is my error.

In order of likelihood: 1. As mentioned previously, this extends BitmapData, and its purpose is to be a BitmapData that automatically supplies itself with some Perlin noise. Andreas PS. Thread Tools Show Printable Version Subscribe to this Thread… Search Thread Advanced Search Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode September 12th, 2007,11:57 PM #1 neves

Reply With Quote Page 1 of 2 12 Last Jump to page: Quick Navigation Actionscript 3.0 (incl. How could banks with multiple branches work in a world without quick communication? The foreman never told us how many passengers he want the ship to hold. The 7 Wonders of the Flash World [The Best and Mos...

Reply With Quote 10-05-2008,03:28 PM #11 omniscient232 View Profile View Forum Posts Senior Member Join Date Jul 2008 Posts 418 it's probably not the best way, but i want to give The error message is No default constructor found in base class VehicleBelow the code for the classes I've got and added some comments in there.Vehicle class extends MovieClip.. New RadarPoint child RP1 created!"); } }} The Foreman looks through this code, and sees that you are building a RadarPoint, but you never told the workers to start building the Thanks for reading, and be ready for more debugging tips.

With a lot of objects moving and animating on the screen, the Flash vector renderer will have to invalidate almost every portion of the screen and re-draw (and in cases of Everyone is happy. variables. at BallController$iinit() at MainGameController$iinit() Reply With Quote 10-07-2008,10:27 AM #20 5TonsOfFlax View Profile View Forum Posts Visit Homepage Will moderate for beer Join Date Apr 2007 Location Austin, TX Posts 6,801

this.addWeapons(); //Now you can add weapons, because the builders know how big the ship will be! } } Another way of doing this, is perhaps there is a law in place this page I've associated this class to my menu Btn's. [Code].... Guessing a random numbe could be disasterous."1203 No default constructor found in base class! Arr!

Reply With Quote 10-06-2008,09:23 AM #16 5TonsOfFlax View Profile View Forum Posts Visit Homepage Will moderate for beer Join Date Apr 2007 Location Austin, TX Posts 6,801 The one thing I PlayerBall: PHP Code: publicclassPlayerBallextendsBall
get redirected here at BallController$iinit() at MainGameController$iinit() i checked, but couldn't find the problem.

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because all the balls need to change theBallControllers variables. (ps theres only one BallController) Reply With Quote 10-05-2008,04:17 PM #12 5TonsOfFlax View Profile View Forum Posts Visit Homepage Will moderate for

Now let's say Class B extends Class A. From the first paragraph: In that case, if the sprite changes (or animates in some way), it will need to be re-cached each frame. You should write a book :).ReplyDeleteBramJanuary 21, 2010 at 4:49 PMthis is a very good post. just want to say i really apreciate the help you, and the other people of this forum give.

asked 5 years ago viewed 3975 times active 5 years ago Related 804Calling the base constructor in C#872Virtual member call in a constructor1206How do I call one constructor from another in Like var p:Game1 = new Game1(); p.x = 10; p.y = 100; etc. –user562566 Mar 20 '11 at 21:53 | show 3 more comments Your Answer draft saved draft discarded View 4 Replies ActionScript 3.0 :: Passing Data From Document Class To Base Class? useful reference ActionScript Code: package{ import com.RadarPoint; public class Rp1 extends RadarPoint { function Rp1():void { trace("YEAY!

First, Bitmaps take far less CPU to render. nothing works. Each is painted onto the same background, in order: walls, dots, Pac-Man, ghosts, and score. Why?

To learn how to continue using your existing account on the new forums, check out this thread. Best explanation on super/error 1203. You'll have to manually set the position of each item one way or another. –user562566 Mar 20 '11 at 21:36 1 I'd just eliminate the base class, allow flash to I can't think of a good reason for that.

Blender 3D - Mobile Intel 965 Express Chipset Fami... If that's the case, I'd suggest making a BallController.getInstance() method and using that instead of setting all these properties everywhere. I'm having difficulty finding documentation online specifically for UIForm.I tried searching for the location of UIForm under program files but couldn't find it. Please turn JavaScript back on and reload this page.

Reply With Quote 10-07-2008,10:21 AM #19 omniscient232 View Profile View Forum Posts Senior Member Join Date Jul 2008 Posts 418 sorry for all this trouble. public function BustedBitmap() { Step 3: What's All This, Then? at Ball/::onderkantRaak() at Ball/::onEnterFrameHandler() i think it refers to me using theBallController. I keep on getting this message.