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As3 Error 1090 Migration Issue

With that setting your current code should work. Do I need to call a new Sprite() for each new button? Join our community for more solutions or to ask questions. Re: Warning 1090 in AS3...?

Reply With Quote 06-19-2007,07:57 PM #2 _Aerospace_Eng_ View Profile View Forum Posts Visit Homepage Supreme Master coder! The time now is 04:39 AM. /// Categories Tutorials Flash Flex Articles Best Practices Product Reviews Third Party Press Releases The Community Featured Jobs Technical Flash Artist MADISON, USA All Rights Reserved. | Powered by Help | Terms of Use | Privacy Policy and Cookies (UPDATED) | Forum Help | Tips for AskingJive Software Version: , revision: 20160218075410.6eafe9c.release_8.0.3.x learn You must first register this handler for the event using addEventListener ( 'load', callback_handler).

How rich can one single time travelling person actually become? Find More Posts by Canazza « Previous Thread | Next Thread » Thread Tools Show Printable Version Email this Page Display Modes Linear Mode Switch to Hybrid Mode Switch to Threaded However, I can now complete the story - before moving on to do a Food Pyramid puzzle for my Science class. Join the community of 500,000 technology professionals and ask your questions.

Paul Morgan Reply With Quote 08-20-2009,01:09 AM #5 Pmorgan2 View Profile View Forum Posts New to the CF scene Join Date Aug 2009 Posts 3 Thanks 0 Thanked 0 Times in First off, I'd like to thank _Aerospace_Eng_ if he is indeed still around, because his post really helped me out. Many thanks, Aaron Reply With Quote 02-01-2010,12:57 PM #2 5TonsOfFlax View Profile View Forum Posts Visit Homepage Will moderate for beer Join Date Apr 2007 Location Austin, TX Posts 6,801 Your I tried adding Code: addEventListener ('mouseOver', callback_handler) as the first line of the script (and ditto for onRollOut) substituting onRollOver/Out for callback_handler and it executed OK, but just cycles through the

It's left up to the compiler to figure out what's what. you just define the buttons actions in an actions layer rather than in the button itsself. Re: Warning 1090 in AS3...? Best, Thunder_one Reply With Quote May 24th, 2009,07:22 AM #2 mathew.er View Profile View Forum Posts Visit Homepage 1,350 posts flasher The warning tells you what to do Are you setting

Leads to one of two possibilities. Reply With Quote 06-19-2007,11:42 PM #3 xanti View Profile View Forum Posts New Coder Join Date Mar 2005 Location Scottish Borders, UK Posts 24 Thanks 1 Thanked 0 Times in 0 Since your replacing the script call when it hits frame0, whatever is on the timeline won't be called. Many, many thanks to bmh and smalldot.

This forum will be kept around in read-only mode for archival purposes. website here Adobe Flash Advertise Here 846 members asked questions and received personalized solutions in the past 7 days. Hopefully it will help somebody else too! Don't suppress it.

Join Now For immediate help use Live now! Warning: Warning: 1090: Migration issue: The onKeyDown event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. Re: Warning 1090 in AS3...? Show 11 replies 1.

Re: Warning 1090 in AS3...? Join them; it only takes a minute: Sign up Some Problems with my AS3 code up vote 1 down vote favorite Some troubles to make my new flash game(i used AS3,CS5.5): share|improve this answer answered Apr 1 '10 at 19:43 ilikeorangutans 1,3621813 Hmm, perhaps I need to make it clear that I have added the event listener, and I still Re: Warning 1090 in AS3...?

Forum Today's Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links View Forum Leaders What's New? Advanced Search Forum Flash Help Actionscript 3.0 (incl. I am trying to make a series of puzzles which teach the story of the Mousehole Cat for a Downes Syndrome child in my school.

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Thread Tools Rate Thread Display Modes 09-06-2008, 11:29 AM #1 kevinp Registered User Join Date: Sep 2008 Posts: 2 Warning: 1090: Migration issue: The onPress event handler is not Thanks again! Archive Forgot password? | Register Remember Me? I've followed a tutorial and modified it slightly but i'm receiving an error message.

if it is inside, change your scoping:shinyButton.addEventListener(MouseEvent.MOUSE_OVER,overMouse);function overMouse(e:MouseEvent):void{ e.target.glitter.play();}//---and then brush up on your mouse events in as3 here:http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/events/MouseEvent .html 1 person found this helpful Like Show 0 Likes(0) Actions 11. Rosa Parks is a [symbol?] for the civil rights movement? But it wouldn't soothe my aching heart. Too easy otherwise! –aaaidan Apr 7 '10 at 1:57 add a comment| 5 Answers 5 active oldest votes up vote 13 down vote accepted +100 You can if you edit EnabledWarnings.xml

The time now is 12:38 AM. Copyright 2000-2013 ActionScript.org. The time now is 12:38 AM. This is getting sad.

How to deal with a really persuasive character? Should an elected official feel obligated to vote on an issue based on the majority opinion of his constituents? However, when I finish creating the button and come to execute the code Code: this.button_mc.onRollOver = function() { button_mc.gotoAndPlay("_over"); } this.button_mc.onRollOut = function() { button_mc.gotoAndPlay("_out"); } I get a compilation error Usage of "it" to start a sentence What does Sauron need with mithril?

All Rights Reserved. Join Date Dec 2004 Location In a place far, far away... Thanks. Would it solve the issue?

Dirac delta function and correlation functions An empire to last a hundred centuries How can I obtain 12v dc, 3.3v dc and 5v dc from a single 5v Li-ion battery? Obviously it doesn't always work that great :) share|improve this answer edited Oct 30 '12 at 21:27 KatieK 7,935114974 answered Apr 10 '10 at 2:00 George Profenza 31.5k984150 Man. Reply With Quote Quick Navigation Actionscript 3.0 (incl. It's not 100% compatible, but if you go through the code it'll show you some of the differences in AS3/AS2 __________________ Useful Resources My Files David 'Canazza' McQuillan Canazza View

esdebon Jun 15, 2012 4:43 PM (in response to NewbieScriptor) you have overMouse() and need overMouseshinyButton.addEventListener(MouseEvent.MOUSE_OVER,overMouse()); shinyButton.addEventListener(MouseEvent.MOUSE_OVER,overMouse); Like Show 0 Likes(0) Actions 7. I can get one button to work, but what I would really like to do is get multiple buttons using the same EventListener functions. Moment of selecting a target from an ability of a planeswalker How to handle spending money for extended trip to Europe without credit card?