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As3 Error 1010 Array


Can one circumstance give both Advantage and Disadvantage? Tweener.addTween(_listItems[i], { y: 0, time:.3 } ); 41. } else { 42. How could banks with multiple branches work in a world without quick communication? "the chemical and physical changes it undergoes" -- What does the clause in the end indicate? I've downgraded the compiler to 3.2 SDK, and everything is fine... http://dis-lb.net/as3-error/as3-error-1010.php

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As3 Error 1010 Term Undefined

It turned out I had not properly coded my for loop's condition and was trying to access an object that didn't exist. Reply With Quote April 4th, 2012,06:18 AM #8 TheCanadian View Profile View Forum Posts 10,305 posts Noo doot aboot it, eh? Can filling up a 75 gallon water heater tank without opening a faucet cause damage?

How to deal with a really persuasive character? Is it possible to write a function template which returns whether the number of arguments is divisible by N? And that is where the error popped up. Thank you.

Something is NULL, but what? As3 Shift arrays actionscript-3 exception runtime-error share|improve this question asked Jun 3 '15 at 23:17 Glenn Parale 103 1 Because you're splicing your array inside a loop. Works fine now. I've tried to debug the movie (Ctrl + May + Enter) and it says the error is in the line where I access the .x property of the array display object

Why did companions have such high social standing? If not, why? You remove the bullet, but don't break out of the inner loop (that loops through all the zombies) - the problem here is if more than one zombie is touching the Well, after looking thoroughly, I've discovered that most probably the error has to do with removing Event Listeners.

As3 Shift

Posted by HardlyNoticable | December 11, 2007 2:43 PM Posted on December 11, 2007 14:43 Cenovis: I got this error in Flash and found your page via Google. Join them; it only takes a minute: Sign up TypeError: Error #1010: A term is undefined and has no properties. As3 Error 1010 Term Undefined Browse other questions tagged actionscript-3 flash actionscript or ask your own question. What tool can I use?

Let's say the third zombie in the array passes the hitest too, now there is nothing left in the bullets array, but you trying to splice it anyway and remove the Does mean=mode imply a symmetric distribution? In your case you can use only one Event.ENTER_FRAME listener to do all the job like this : stage.addEventListener(Event.ENTER_FRAME, onEnterThisFrame); function onEnterThisFrame(e:Event):void { box_MC.x -= 1; for (var i:int = 0; Is the empty set homeomorphic to itself?

AS31Error on AS3: TypeError: Error #1010: A term is undefined and has no properties-1TypeError: Error #1010: A term is undefined and has no properties. As said here: http://help.adobe.com/en_US/FlashPla...imeErrors.html it may be an error of this kind. It is unnecessary, a waste of memory, and you cannot call them outside of the loop In the functions, instead of calling totalArray[v] as you are now, do this var cur:Sprite http://dis-lb.net/as3-error/as3-error-code-1010.php All fine and well but then at some point i loaded and external swf using loader class which had it's own lill menu using it's own MenuItem object.

If anybody has any other ideas, I would appreciate it very much. numbers.fla -MovieClip named "mc-NumberImage" Class "NumberImage" -Bitmaps "number_0.jpg to number_9.jpg" NumberDocumentClass.as "NumberDocumentClass" package { import flash.display.Sprite; import flash.utils.Timer; import flash.events.TimerEvent; public class NumberDocumentClass extends Sprite { private var timer:Timer = new Usage of "it" to start a sentence Fix drywall that lost strength due to hanging curtain rod What to tell to a rejected candidate?

But when it tried this code: for(var bu:int = 0;bu < bullets.length; bu++){ for(var zo:int = 0;zo < zombieCount.length; zo++){ if(bullets[bu].hitTestObject(zombieCount[zo])){ stage.removeChild(zombieCount[zo]); zombieCount.splice(zo, 1); stage.removeChild(bullets[bu]); bullets.splice(bu, 1); trace("hot hit") } }

Is the empty set homeomorphic to itself? Posted by Mosselman | May 4, 2009 3:54 PM Posted on May 4, 2009 15:54 alin: Hi guys, I just got over this 110 error. Charging the company I work for to rent from myself How could banks with multiple branches work in a world without quick communication? actionscript-3 flash actionscript share|improve this question asked Apr 12 '15 at 21:49 Arif 1 I'm assuming those asterisks are just there to designate to readers the line in question.

asked 4 years ago viewed 1168 times active 4 years ago Linked 2 as3 multidimensional array Related 3354How to remove a particular element from an array in JavaScript?2616For-each over an array It is declared: "var index:int = 0;". This is because the walls stop moving, but the indeed appear on stage as expected from the array wallArray. Charging the company I work for to rent from myself more hot questions question feed default about us tour help blog chat data legal privacy policy work here advertising info mobile

How to protect an army from a Storm of Vengeance How to map and sum a list fast? Why? but thanks a lot for the detailed answer I am just starting out with programming. –tailedmouse Mar 15 '13 at 1:12 add a comment| Your Answer draft saved draft discarded Howto prevent chgrp from clearing “setuid bit”?

Intuition behind Harmonic Anlysis in Anlaytic Number Theory? Reply With Quote April 4th, 2012,06:26 AM #9 giobongio View Profile View Forum Posts 261 posts Registered User Are you sure that your code does not contain any typos (all letters, First of all, now the TypeError #1009 doesn't appear, but it isn't still working. All of those “blocks” are stored in a single movieClip (and class) called “Walls”, with different shapes on each frame, so that I can make a random number and go to

How to map and sum a list fast? Well, this is the functional code: //In the constructor //Calling to the generating/adequating wallArray function adequate_array_of_walls(true); myWallCollisionList.addItem(wallArray[0]); myWallCollisionList.addItem(wallArray[1]); //... //The function called by enter_frame function update_game(e:Event){ wallArray[(index - 1)].x -= wall_mov_speed; share|improve this answer answered Feb 15 '12 at 21:41 Marty 27.3k1657137 thank you too :) –user1212216 Feb 15 '12 at 21:47 add a comment| Your Answer draft saved asked 1 year ago viewed 60 times active 1 year ago Visit Chat Related 0accordion menu error 10101use instance names in array, #1010 error, as33354How to remove a particular element from

So thanks HardlyNoticeable and blog owner, you both led me to a quick and painless solution. If i go back to my original code, I'll keep receiving error messages. Hope this helps more people. Reply With Quote April 4th, 2012,06:01 AM #3 jcfg View Profile View Forum Posts 7 posts Registered User it is actually the syntax ws.IBookService.getBooks(done,0,0); Reply With Quote April 4th, 2012,06:02 AM

Try this instead: //iterate backwards, so if you remove an item from the array, it's always the last item and won't throw off order of the array for(var bu:int = bullets.length-1;bu Charging the company I work for to rent from myself How to indicate you are going straight? This was declared twice, once in a for loop and one outside of the functions addEventListener(Event.ENTER_FRAME, cyclespeed); You attached the "handleCollision" event to the stage and not a movieclip.